Social Engineering Blogs

An Aggregator for Blogs About Social Engineering and Related Fields

Syxth Sense Body Language Blog August 30, 2015

My Story

So you’ve probably been reading some of my blog posts or maybe watching me on YouTube and by now you are wondering “who is this guy and why is he so into primal modes of living?”

The reason that I love sharing what I have learned along the way on this blog is that it has made my life literally 100x better over the course of the last 3 years. I know that might sound like an exaggeration but let me tell you where I was a few years ago and where I am today.

About 3 years ago I was just wrapping up my first year of college, I had a great year socially and loved all the new freedom but academically I was disillusioned. I had been skipping class more days than not and my grades were still pretty good (A’s and B’s) Most people would consider this a beautiful thing but I. Was. Pissed. I was angry that courses that cost $1.000+ were so poorly put together that I could read a $40 text book and get just as much knowledge. 

What a racket. 

So I decided that I had had enough, I deferred for a year and decided to go out and “find myself.” 

I moved back to Washington state and rented a little shoe-box apartment that was about 300 square feet. I picked up odd jobs and figured that I would learn what I wanted to do with my life over the course of that year.

Rather than grow as a person as I had expected I let myself get lazy, and weaker. Most of my friends were either back in California or off at colleges in different states. Starting from essentially 0 socially proved to be too hard for me at the time and so I ended up isolating myself in my apartment most of the day except for work which was usually evenings from 5-10PM. 

Pair this isolation up with a few of my favorite hobbies at the time, guzzling coffee, lifting weights and eating 5.000 calories a day, and playing 20+ chess games a day, and you have a recipe for disaster. By the time that year ended I had put on 40 lbs of mostly fat, lost most of my confidence and become cripplingly socially anxious. 

It was out of that dark night of the soul though that I ended up discovering exactly what it is that I love to do, and that is share the tools that let me lift myself out of that pit of social anxiety, and become charismatic and emotionally healthy again. 

I experimented with just about every idea you can imagine to learn to feel good again but time after time the positive thinking and visualization practices just weren’t enough. It was time for something a little more extreme. 

It was at that time that I discovered the ideas of embodiment practices, embodied cognition, and bioenergetics. All of these techniques center around the idea that emotions happen not just in the mind, but in the body. And bioenergetics in particular focuses on how we can use the body to help heal some of our emotional and mental issues. 

Those techniques are covered elsewhere on this blog but lets just say that by embracing these techniques fully and practicing them daily I transformed from a guy who would stutter, bumble, and bungle his order at Starbucks to someone who feels comfortable on a stage in front of 100+ people. 

Since that initial transformation I have kept growing and learning and found more and more ways that a return to the life of the body, to emotional intelligence (EQ) over IQ and to a more primal mode of being. With every step I take toward those styles of living I am feeling more and more grounded, calm, charismatic and powerful. 

Hopefully these posts will help you to feel the same!

Filed Under: Uncategorized

The Humintell Blog August 28, 2015

Link Between Violent Video Games and Aggression

Boy playing Gameboy - Video Games Can Now Tap in to Players’ Emotions - Humintell *Finds insufficient research to link violent video game play to criminal violence

WASHINGTON — Violent video game play is linked to increased aggression in players but insufficient evidence exists about whether the link extends to criminal violence or delinquency, according to a new American Psychological Association task force report.

“The research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression,” says the report of the APA Task Force on Violent Media. The task force’s review is the first in this field to examine the breadth of studies included and to undertake multiple approaches to reviewing the literature.

“Scientists have investigated the use of violent video games for more than two decades but to date, there is very limited research addressing whether violent video games cause people to commit acts of criminal violence,” said Mark Appelbaum, PhD, task force chair. “However, the link between violence in video games and increased aggression in players is one of the most studied and best established in the field.”

“No single risk factor consistently leads a person to act aggressively or violently,” the report states. “Rather, it is the accumulation of risk factors that tends to lead to aggressive or violent behavior. The research reviewed here demonstrates that violent video game use is one such risk factor.”

In light of the task force’s conclusions, APA has called on the industry to design video games that include increased parental control over the amount of violence the games contain. APA’s Council of Representatives adopted a resolution at its meeting Aug. 7 in Toronto encouraging the Entertainment Software Rating Board to refine its video game rating system “to reflect the levels and characteristics of violence in games, in addition to the current global ratings.” In addition, the resolution urges developers to design games that are appropriate to users’ age and psychological development, and voices APA’s support for more research to address gaps in the knowledge about the effects of violent video game use.

The resolution replaces a 2005 resolution on the same topic.

The task force identified a number of limitations in the research that require further study. These include a general failure to look for any differences in outcomes between boys and girls who play violent video games; a dearth of studies that have examined the effects of violent video game play on children younger than 10; and a lack of research that has examined the games’ effects over the course of children’s development.

“We know that there are numerous risk factors for aggressive behavior,” Appelbaum said. “What researchers need to do now is conduct studies that look at the effects of video game play in people at risk for aggression or violence due to a combination of risk factors. For example, how do depression or delinquency interact with violent video game use?”

The task force conducted a comprehensive review of the research literature published between 2005 and 2013 focused on violent video game use. This included four meta-analyses that reviewed more than 150 research reports published before 2009. Task force members then conducted both a systematic evidence review and a quantitative review of the literature published between 2009 and 2013. (A systematic evidence review synthesizes all empirical evidence that meets pre-specified criteria to answer specific research questions — a standard approach to summarizing large bodies of research to explore a field of research.) This resulted in 170 articles, 31 of which met all of the most stringent screening criteria.

“While there is some variation among the individual studies, a strong and consistent general pattern has emerged from many years of research that provides confidence in our general conclusions,” Appelbaum said. “As with most areas of science, the picture presented by this research is more complex than is usually included in news coverage and other information prepared for the general public.”

In addition to Appelbaum, members of the APA Task Force on Violent Media were: Sandra Calvert, PhD; Kenneth Dodge, PhD; Sandra Graham, PhD; Gordon N. Hall, PhD; Sherry Hamby, PhD; and Larry Hedges, PhD.

Filed Under: culture

The Humintell Blog August 23, 2015

Why You Should Learn How to Read Facial Expressions of Emotion

Strong Predictor of Workplace Performance

The ability to read emotions in others and in oneself has proven through research to be the strongest driver of leadership and personal excellence.

A recent study even suggests people who are in tune with their colleagues’ emotions are more likely to bring home a bigger paycheck than their emotionally-stunted colleagues!

 

Increased Ability to Detect Deception

Research has demonstrated that when motivated people lie, and there are stakes if they are caught, clues to deception do emerge, and appear as leakage across multiple channels.

The number one channel where this leakage occurs? You got it, facial expressions of emotion. You can read more about this research here.

 


Alleviates Facial Affect Recognition Deficits in Children with Autism

Multiple research studies have concluded that be using a computerized emotion recognition training program (like MiX), children with autism could improve their facial expression recognition ability.

More information on these research studies conducted can be found here and here.

 


Reduce Subsequent Crime in Juvenile Offenders with Antisocial Behavior

Researchers in the UK found that boys who improved their ability to recognize fear, anger and sadness in others’ faces were significantly less violent and severe that those who did not receive training.

The study involved 50 boys who had been convicted of a crime. More on this fascinating research can be found here.

Ready to start your emotion recognition training?
Take a look at our complete product line here!

*Save 50% on any order through tomorrow 8/25 with code BACKTOSCHOOL*

Filed Under: Nonverbal Behavior

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